Category Archives: Games and Gamification

Students Learning From Gaming

Last week, I wrote about bringing Dungeons & Dragons to the after-school classroom (incidentally, D&D was in the Times opinion section this past weekend) and about how I more-or-less stumbled into the whole thing. Today I’m writing just a bit … Continue reading

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How I Learned to Stop Worrying and Love D&D (or, How I Unintentionally Brought Dungeons & Dragons to my Middle School)

Come with me on this journey of discovery and fun. This is a long one, but maybe you’ll get something out of it. Permit yourself to have a good time being a kid. It’ll end well. – – – At … Continue reading

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Games and Game Elements & Mechanics in the Classroom: A Simple Taxonomy

When I began teaching in the Spring of 2008, I was teaching adults in a college setting, and I acted under the assumption that students were just like me – they’d like what I liked, learn how I learned, and … Continue reading

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On Student Motivation (and on making content matter through gamification)

So as not to bury the lead: gamification motivates more naturally than does the boring, standard approach to content. For those who see my posts and think, TLDR, you may be interested in homing in on the bold-faced ideas, which … Continue reading

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Student Feedback at Two Weeks Gamifying (What They Fear)

I have a tendency toward writing a lot of words, so I’ve decided that in hopes of also appealing to people who want to cut straight to the chase, any classroom-ready bits of practical advice will always be in bold … Continue reading

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