Category Archives: Rough Ideas and Arguments

Classroom Code of Norms, for students and by students

Last year, my sixth-grade team of teachers worked together with students to guide students to create a class-wide set of norms for behavior. The process was energizing and gave the students a voice in their own expectations, so I decided … Continue reading

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Presentation Plan: Utah Council for the Social Studies – Nov. 2, 2019

If you’re teacher in Utah, or if you just so happen to be visiting Utah in early November, I would love to meet with you and talk gamification. I’m gamifying my course again this year, and the game is in … Continue reading

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Introducing Earth 2: 2019-2020’s Classroom Game

TLDR: Below, I’m posting a link to my classroom game (Earth 2) introduction and details. If you’re a regular reader, you know that gamification is the practice of adding game elements (e.g. game mechanics and theme) to non-game contexts, and you … Continue reading

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What Elementary Teachers can Learn from Academic Philosophy

One of the best parts about my career shift from the academy to elementary (middle-level, specifically) education is the level of support and enthusiasm offered when educators get together to discuss how to be better at what we do. When … Continue reading

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Games and Game Elements & Mechanics in the Classroom: A Simple Taxonomy

When I began teaching in the Spring of 2008, I was teaching adults in a college setting, and I acted under the assumption that students were just like me – they’d like what I liked, learn how I learned, and … Continue reading

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