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Recent Posts
- My Teaching Philosophy, A Personal Statement 2023/01/31
- Thanks to UEN’s Homeroom Podcast! 2022/10/24
- Ender’s Game: A Belated Reading & Irrelevant Review 2022/07/07
- Spoiler-Free Review of Speak No Evil, my favorite film at Sundance 2022 2022/01/31
- In Memoriam, my best friend 2021/05/26
- Sharing Gratitude for Podcast Guest Appearances 2021/05/10
- Students at the Helm (for real) 2021/04/08
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Steve’s Twitter Handle
- As a teacher, I know at least some of what she is feeling in this moment. twitter.com/acyn/status/16… 2 hours ago
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- My first-draft deadline for Jimmy vs Communism (my debut novel, for those not tuned in) is within sight in my home… twitter.com/i/web/status/1… 15 hours ago
- Social Studies Content Praxis done, and not bad, at a 187. If only knowing stuff were the thing that mattered most… twitter.com/i/web/status/1… 1 day ago
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Tag Archives: game-based learning
March Madness: Worst Disease in History
This month, my class and I set out on a journey of discovery. We’ll be investigating history’s worst diseases – viruses, plague, pandemics, mere outbreaks… the lot of them. We began as all March competitions begin – with a bracket: … Continue reading
Gamification as a Boat-Building Exercise
Unlike many teachers, I do not teach the same content every year. Sometimes, I wish I were planning a unit I’ve taught many times before – and I’ve lived that experience in the past – but most of the time … Continue reading
Posted in Education, Games and Gamification, Rough Ideas and Arguments, Teaching Memos
Tagged advice to new gamifiers, classroom game, classroom management, education, engagement, game, game my class, game-based learning, games, games in the classroom, games to learn, gamification, gamify, learning, presentations, student-centered classroom, twitter
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