Tag Archives: games

Students Learning From Gaming

Last week, I wrote about bringing Dungeons & Dragons to the after-school classroom (incidentally, D&D was in the Times opinion section this past weekend) and about how I more-or-less stumbled into the whole thing. Today I’m writing just a bit … Continue reading

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How I Learned to Stop Worrying and Love D&D (or, How I Unintentionally Brought Dungeons & Dragons to my Middle School)

Come with me on this journey of discovery and fun. This is a long one, but maybe you’ll get something out of it. Permit yourself to have a good time being a kid. It’ll end well. – – – At … Continue reading

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Games and Game Elements & Mechanics in the Classroom: A Simple Taxonomy

When I began teaching in the Spring of 2008, I was teaching adults in a college setting, and I acted under the assumption that students were just like me – they’d like what I liked, learn how I learned, and … Continue reading

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On Student Motivation (and on making content matter through gamification)

So as not to bury the lead: gamification motivates more naturally than does the boring, standard approach to content. For those who see my posts and think, TLDR, you may be interested in homing in on the bold-faced ideas, which … Continue reading

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Stepping Out on a Limb in Gamification

So as not to bury the lead, I made some big changes in my ever-changing classroom this past week. This was the first week of what I hope will be many weeks of adding game elements to a classroom in … Continue reading

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