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Recent Posts
- My Teaching Philosophy, A Personal Statement 2023/01/31
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- Ender’s Game: A Belated Reading & Irrelevant Review 2022/07/07
- Spoiler-Free Review of Speak No Evil, my favorite film at Sundance 2022 2022/01/31
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Steve’s Twitter Handle
- As a teacher, I know at least some of what she is feeling in this moment. twitter.com/acyn/status/16… 2 hours ago
- I have a feeling everyone has favorites and “most helpful” lists of books about #writing craft. What’s been helpful… twitter.com/i/web/status/1… 14 hours ago
- My first-draft deadline for Jimmy vs Communism (my debut novel, for those not tuned in) is within sight in my home… twitter.com/i/web/status/1… 15 hours ago
- Social Studies Content Praxis done, and not bad, at a 187. If only knowing stuff were the thing that mattered most… twitter.com/i/web/status/1… 1 day ago
- I just did with the object what you’d hope not to do with this object as pertains one’s finger. https://t.co/44hu8Yrd4T 1 day ago
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Tag Archives: gamifying
Teaching Memo: Support from Our Institutions / Districts
Support from those whose job it is to support our work is perhaps the single make-or-break factor that has the biggest impact on a teacher’s effectiveness. That’s not really a thought I’m willing to defend – it just seems to … Continue reading →
Teaching Memo: Gamification, Making Items
A quick post here about making items for your game. When a game creator builds a game, it’s often by picking a theme and then by choosing some mechanics to fill out the game and make it playable. (See my … Continue reading →
Posted in Games and Gamification, Teaching Memos
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Tagged classroom game, classroom management, engagement, game creation, game development, game engineering, game items, gameful learning, gameful thinking, games, gamification, gamify, gamifying, gamifying school, items, mtg, mtgcardsmith, student bonuses, student choice, student engagement, Teaching
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Presentation Plan: Utah Council for the Social Studies – Nov. 2, 2019
If you’re teacher in Utah, or if you just so happen to be visiting Utah in early November, I would love to meet with you and talk gamification. I’m gamifying my course again this year, and the game is in … Continue reading →
Games and Game Elements & Mechanics in the Classroom: A Simple Taxonomy
When I began teaching in the Spring of 2008, I was teaching adults in a college setting, and I acted under the assumption that students were just like me – they’d like what I liked, learn how I learned, and … Continue reading →
Posted in Education, Games and Gamification, Teaching Memos
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Tagged classroom, game-based learning, gameful learning, games, gamification, gamify, gamifying, gaming, GBL, learning, motivation, pedagogical strategies, pedagogy, student agency, student choice, student-centered learning, Teaching, teaching strategies
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Student Feedback at Two Weeks Gamifying (What They Fear)
I have a tendency toward writing a lot of words, so I’ve decided that in hopes of also appealing to people who want to cut straight to the chase, any classroom-ready bits of practical advice will always be in bold … Continue reading →