-
Join 2,518 other subscribers
-
Recent Posts
- My Teaching Philosophy, A Personal Statement 2023/01/31
- Thanks to UEN’s Homeroom Podcast! 2022/10/24
- Ender’s Game: A Belated Reading & Irrelevant Review 2022/07/07
- Spoiler-Free Review of Speak No Evil, my favorite film at Sundance 2022 2022/01/31
- In Memoriam, my best friend 2021/05/26
- Sharing Gratitude for Podcast Guest Appearances 2021/05/10
- Students at the Helm (for real) 2021/04/08
Categories
Steve’s Twitter Handle
Tweets by CaponeTeachesCategory Cloud (visualizing frequency of category use)
2015 Civility Conference Presentations Conference Submissions Decision-Making in Society Education Ethics Etiquette Film, Philosophy, Political Considerations First Posts Games and Gamification History Manners Political Commentary Political Philosophy Rough Ideas and Arguments Teaching Memos Travelogue Travelogue 2014 Travelogue 2015 Travelogue 2017 Travelogue 2019 Travels writing Writing, Writing about Writing
Tag Archives: items
Teaching Memo: Gamification, Making Items
A quick post here about making items for your game. When a game creator builds a game, it’s often by picking a theme and then by choosing some mechanics to fill out the game and make it playable. (See my … Continue reading →
Posted in Games and Gamification, Teaching Memos
|
Tagged classroom game, classroom management, engagement, game creation, game development, game engineering, game items, gameful learning, gameful thinking, games, gamification, gamify, gamifying, gamifying school, items, mtg, mtgcardsmith, student bonuses, student choice, student engagement, Teaching
|
Leave a comment