Tag Archives: student choice

Introducing Earth 2: 2019-2020’s Classroom Game

TLDR: Below, I’m posting a link to my classroom game (Earth 2) introduction and details. If you’re a regular reader, you know that gamification is the practice of adding game elements (e.g. game mechanics and theme) to non-game contexts, and you … Continue reading

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Games and Game Elements & Mechanics in the Classroom: A Simple Taxonomy

When I began teaching in the Spring of 2008, I was teaching adults in a college setting, and I acted under the assumption that students were just like me – they’d like what I liked, learn how I learned, and … Continue reading

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On Student Motivation (and on making content matter through gamification)

So as not to bury the lead: gamification motivates more naturally than does the boring, standard approach to content. For those who see my posts and think, TLDR, you may be interested in homing in on the bold-faced ideas, which … Continue reading

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Student Choice + Choice Architecture

When we walk into retail stores – Home Depot, Target, or whatever your personal flavor – effective store designers know how to encourage from us particular choices. Sunstein and Thaler would call such experience-creators “choice architects”. By presenting our shopping … Continue reading

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Student Feedback at Two Weeks Gamifying (What They Fear)

I have a tendency toward writing a lot of words, so I’ve decided that in hopes of also appealing to people who want to cut straight to the chase, any classroom-ready bits of practical advice will always be in bold … Continue reading

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