Tag Archives: teaching memo

On Student Motivation (and on making content matter through gamification)

So as not to bury the lead: gamification motivates more naturally than does the boring, standard approach to content. For those who see my posts and think, TLDR, you may be interested in homing in on the bold-faced ideas, which … Continue reading

Posted in Education, Games and Gamification, Rough Ideas and Arguments, Teaching Memos | Tagged , , , , , , , , , , , | Leave a comment

Student Choice + Choice Architecture

When we walk into retail stores – Home Depot, Target, or whatever your personal flavor – effective store designers know how to encourage from us particular choices. Sunstein and Thaler would call such experience-creators “choice architects”. By presenting our shopping … Continue reading

Posted in Education, Rough Ideas and Arguments, Teaching Memos | Tagged , , , , , , , , , , , , , | Leave a comment

Student Choice Leads to Lifelong Learning

I’ve been teaching for over a decade, and whereas most of these years I made myself as important as possible in the learning process, over the last few years I’ve been working on minimizing the notability of my presence in … Continue reading

Posted in Education, Teaching Memos | Tagged , , , , , , , , , | 1 Comment

Stepping Out on a Limb in Gamification

So as not to bury the lead, I made some big changes in my ever-changing classroom this past week. This was the first week of what I hope will be many weeks of adding game elements to a classroom in … Continue reading

Posted in Games and Gamification, Teaching Memos | Tagged , , , , , , , , , , , , , , | 1 Comment

Teaching Memo 3: Remaining Teachable

One of the most important characteristics of a good teacher is a commitment to remain teachable. This is not, as it sounds, mere proverb. It must be demonstrated. Every semester, I engage in an ongoing evaluation of my teaching habits … Continue reading

Posted in Teaching Memos | Tagged , | 1 Comment